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NETGAMES
2006
ACM
16 years 1 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
IPPS
2005
IEEE
16 years 1 months ago
A Compiler and Runtime Infrastructure for Automatic Program Distribution
This paper presents the design and the implementation of a compiler and runtime infrastructure for automatic program distribution. We are building a research infrastructure that e...
Roxana Diaconescu, Lei Wang, Zachary Mouri, Matt C...
GROUP
2005
ACM
16 years 1 months ago
VERN: facilitating democratic group decision making online
VERN is an online collaborative tool that coordinates and distributes the process of finding optimal meeting times across the members of a group. The system combines the underlyin...
Sarita Yardi, Benjamin Hill, Stephen Chan
MOBICOM
2005
ACM
16 years 1 months ago
VITP: an information transfer protocol for vehicular computing
Recent advances in wireless inter-vehicle communication systems enable the development of Vehicular Ad-Hoc Networks (VANET) and create significant opportunities for the deploymen...
Marios D. Dikaiakos, Saif Iqbal, Tamer Nadeem, Liv...
MUM
2005
ACM
92views Multimedia» more  MUM 2005»
16 years 1 months ago
User experiences with mobile phone camera game interfaces
This paper presents the findings of a comparative study investigating different input interfaces for a mobile phone games application. A standard mobile phone joystick interface i...
Sam Bucolo, Mark Billinghurst, David Sickinger
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