Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
This paper presents the design and the implementation of a compiler and runtime infrastructure for automatic program distribution. We are building a research infrastructure that e...
Roxana Diaconescu, Lei Wang, Zachary Mouri, Matt C...
VERN is an online collaborative tool that coordinates and distributes the process of finding optimal meeting times across the members of a group. The system combines the underlyin...
Recent advances in wireless inter-vehicle communication systems enable the development of Vehicular Ad-Hoc Networks (VANET) and create significant opportunities for the deploymen...
Marios D. Dikaiakos, Saif Iqbal, Tamer Nadeem, Liv...
This paper presents the findings of a comparative study investigating different input interfaces for a mobile phone games application. A standard mobile phone joystick interface i...