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DIGRA
2005
Springer
16 years 1 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
ECAL
2005
Springer
16 years 1 months ago
Superlinear Physical Performances in a SWARM-BOT
A swarm-bot is a robotic entity built of several autonomous mobile robots (called s-bots) physically connected together. This form of collective robotics exploits robot interaction...
Francesco Mondada, Michael Bonani, André Gu...
HUC
2005
Springer
16 years 1 months ago
Place-Its: A Study of Location-Based Reminders on Mobile Phones
Abstract. Context-awareness can improve the usefulness of automated reminders. However, context-aware reminder applications have yet to be evaluated throughout a person’s daily l...
Timothy Sohn, Kevin A. Li, Gunny Lee, Ian E. Smith...
RISE
2005
Springer
16 years 1 months ago
Formal Development of Reactive Fault Tolerant Systems
Usually complex systems are controlled by an operator co-operating with a computer-based controller. The controlling software runs in continuous interaction with the operator and c...
Linas Laibinis, Elena Troubitsyna
CSCW
2004
ACM
16 years 29 days ago
Introducing collaboration into an application development environment
We present contextual collaboration, an approach to building collaborative systems that embeds collaborative capabilities into core applications, and discuss its advantages. We de...
Susanne Hupfer, Li-Te Cheng, Steven Ross, John F. ...
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