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EL
2002
181views more  EL 2002»
15 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
CORR
2008
Springer
192views Education» more  CORR 2008»
15 years 6 months ago
Anomaly Detection in Streaming Sensor Data
In this chapter we consider a cell phone network as a set of automatically deployed sensors that records movement and interaction patterns of the population. We discuss methods fo...
Alec Pawling, Ping Yan, Julián Candia, Timo...
PVLDB
2010
129views more  PVLDB 2010»
15 years 6 months ago
AXART - Enabling Collaborative Work with AXML Artifacts
The workflow models have been essentially operation-centric for many years, ignoring almost completely the data aspects. Recently, a new paradigm of data-centric workflows, call...
Bogdan Marinoiu, Serge Abiteboul, Pierre Bourhis, ...
IMC
2010
ACM
15 years 5 months ago
A first look at traffic on smartphones
Using data from 43 users across two platforms, we present a detailed look at smartphone traffic. We find that browsing contributes over half of the traffic, while each of email, me...
Hossein Falaki, Dimitrios Lymberopoulos, Ratul Mah...
CCR
2010
128views more  CCR 2010»
15 years 5 months ago
The 2nd workshop on active internet measurements (AIMS-2) report
On February 8-10, 2010, CAIDA hosted the second Workshop on Active Internet Measurements (AIMS-2) as part of our series of Internet Statistics and Metrics Analysis (ISMA) workshop...
kc claffy, Emile Aben, Jordan Augé, Robert ...
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