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NETGAMES
2006
ACM
16 years 13 days ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
CLUSTER
2005
IEEE
16 years 2 days ago
A pipelined data-parallel algorithm for ILP
The amount of data collected and stored in databases is growing considerably for almost all areas of human activity. Processing this amount of data is very expensive, both humanly...
Nuno A. Fonseca, Fernando M. A. Silva, Víto...
MM
2004
ACM
191views Multimedia» more  MM 2004»
15 years 12 months ago
SwarmArt: interactive art from swarm intelligence
This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligenc...
Jeffrey E. Boyd, Gerald Hushlak, Christian Jacob
CHI
1998
ACM
15 years 10 months ago
New Media, New Practices: Experiences in Open Learning Course Design
We explore some of the complex issues surrounding the design and use of multimedia and Internet-based learning resources in distance education courses. We do so by analysing our e...
Tamara Sumner, Josie Taylor
ACMACE
2007
ACM
15 years 10 months ago
Augmenting amusement rides with telemetry
We present a system that uses wireless telemetry to enhance the experience of fairground and theme park amusement rides. Our system employs wearable technologies to capture video,...
Brendan Walker, Holger Schnädelbach, Stefan R...