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AGS
2009
Springer
16 years 1 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...
ICMI
2004
Springer
142views Biometrics» more  ICMI 2004»
15 years 12 months ago
Multimodal interaction for distributed collaboration
We demonstrate a same-time different-place collaboration system for managing crisis situations using geospatial information. Our system enables distributed spatial decision-making...
Levent Bolelli, Guoray Cai, Hongmei Wang, Bita Mor...
ISBI
2011
IEEE
14 years 10 months ago
Differential information content in staggered multiple shell hardi measured by the tensor distribution function
Diffusion tensor imaging has accelerated the study of brain connectivity, but single-tensor diffusion models are too simplistic to model fiber crossing and mixing. Hybrid diffusio...
Liang Zhan, Alex D. Leow, Iman Aganj, Christophe L...
ACMACE
2005
ACM
16 years 4 days ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
TCC
2004
Springer
173views Cryptology» more  TCC 2004»
15 years 12 months ago
Soundness of Formal Encryption in the Presence of Active Adversaries
Abstract. We present a general method to prove security properties of cryptographic protocols against active adversaries, when the messages exchanged by the honest parties are arbi...
Daniele Micciancio, Bogdan Warinschi