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CGF
2000
96views more  CGF 2000»
15 years 6 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
CCR
2002
133views more  CCR 2002»
15 years 6 months ago
Crossover scaling effects in aggregated TCP traffic with congestion losses
We critically examine the claims that TCP congestion control contributes to the observed self-similar traffic rate correlations. A simulation model is designed to analyze aggregat...
Michael Liljenstam, Andrew T. Ogielski
COMCOM
2000
130views more  COMCOM 2000»
15 years 6 months ago
Use Case Maps and LOTOS for the prototyping and validation of a mobile group call system
ABSTRACT -- SPEC-VALUE, a rigorous scenario-driven approach for the description and validation of complex system functionalities at the early stages of design, is presented. It is ...
Daniel Amyot, Luigi Logrippo
CGF
2002
107views more  CGF 2002»
15 years 6 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
CMOT
2002
112views more  CMOT 2002»
15 years 6 months ago
Finding Optimal Targets for Change Agents: A Computer Simulation of Innovation Diffusion
We introduce a diffusion of innovation model based on a network threshold approach. Realistic network and threshold data were gathered regarding the diffusion of new software tool...
Dirk Maienhofer, Thomas A. Finholt