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SIGGRAPH
1996
ACM
15 years 10 months ago
SKETCH: An Interface for Sketching 3D Scenes
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level ...
Robert C. Zeleznik, Kenneth P. Herndon, John F. Hu...
GRAPHICSINTERFACE
2007
15 years 7 months ago
Robust pixel classification for 3D modeling with structured light
Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences ...
Yi Xu, Daniel G. Aliaga
CGI
2001
IEEE
15 years 10 months ago
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
Stefan Brabec, Hans-Peter Seidel
HPDC
2009
IEEE
15 years 4 months ago
Automatic titling for international sporting events
In sporting event transmissions of international significance, broadcasting in each country is carried out by the owner of the rights for that particular country. The output signa...
Jesús Martínez Barbero, Eugenio Sant...
APGV
2006
ACM
144views Visualization» more  APGV 2006»
15 years 10 months ago
Efficient selective rendering of participating media
Realistic image synthesis is the process of computing photorealistic images which are perceptually and measurably indistinguishable from real-world images. In order to obtain high...
Oscar Anson, Veronica Sundstedt, Diego Gutierrez, ...