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SIBGRAPI
2005
IEEE
15 years 12 months ago
Imesh: An Image Based Quality Mesh Generation Technique
Generating triangular meshes from images is a task important to many applications. Usually, techniques that can do that either take as starting point a segmented image or generate...
Alex Jesus Cuadros-Vargas, Luis Gustavo Nonato, Ro...
SIGGRAPH
1993
ACM
15 years 10 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
GBRPR
2007
Springer
15 years 10 months ago
Generalized vs Set Median Strings for Histogram-Based Distances: Algorithms and Classification Results in the Image Domain
We compare different statistical characterizations of a set of strings, for three different histogram-based distances. Given a distance, a set of strings may be characterized by it...
Christine Solnon, Jean-Michel Jolion
RT
2005
Springer
15 years 11 months ago
Online Construction of Surface Light Fields
We present a system for interactively capturing, constructing, and rendering surface light fields by incrementally building a low rank approximation to the surface light field. ...
Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Gr...
GRAPHITE
2005
ACM
15 years 12 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst