Generating triangular meshes from images is a task important to many applications. Usually, techniques that can do that either take as starting point a segmented image or generate...
Alex Jesus Cuadros-Vargas, Luis Gustavo Nonato, Ro...
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
We compare different statistical characterizations of a set of strings, for three different histogram-based distances. Given a distance, a set of strings may be characterized by it...
We present a system for interactively capturing, constructing, and rendering surface light fields by incrementally building a low rank approximation to the surface light field. ...
Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Gr...
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst