Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
In order to make direct volume rendering practicable convenient visualization options and data analysis tools have to be integrated. For example, direct rendering of semi-transpar...
— Many problems in computer vision such as pose recovery and structure estimation are formulated as a minimization process. These problems vary in the use of image measurements d...
The use of active contours for texture segmentation seems rather attractive in the recent research, indicating that such methodologies may provide more accurate results. In this pa...
Michalis A. Savelonas, Dimitrios K. Iakovidis, Dim...