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» Second order image statistics in computer graphics
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SIGGRAPH
2003
ACM
15 years 11 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
ACCV
2006
Springer
16 years 9 days ago
Fusion of 3D and Appearance Models for Fast Object Detection and Pose Estimation
Real-time estimation of a camera’s pose relative to an object is still an open problem. The difficulty stems from the need for fast and robust detection of known objects in the s...
Hesam Najafi, Yakup Genc, Nassir Navab
ICIP
1998
IEEE
16 years 7 months ago
B-spline Snakes and a JAVA Interface: An Intuitive Tool for General Contour Outlining
We present a novel formulation for B-spline snakes that can be used as a tool for fast and intuitive contour outlining. The theory is implemented in a platform independent JAVA in...
Patrick Brigger, Robert Engel, Michael Unser
ICCV
1999
IEEE
16 years 7 months ago
Curve Finder Combining Perceptual Grouping and a Kalman Like Fitting
We present an algorithm that extracts curves from a set of edgels within a specific class in a decreasing order of their ``length''. The algorithm inherits the perceptual...
Frederic Guichard, Jean-Philippe Tarel
SIGGRAPH
2010
ACM
15 years 10 months ago
Manifold bootstrapping for SVBRDF capture
Manifold bootstrapping is a new method for data-driven modeling of real-world, spatially-varying reflectance, based on the idea that reflectance over a given material sample forms...
Yue Dong, Jiaping Wang, Xin Tong, John Snyder, Yan...