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SIGGRAPH
2003
ACM
15 years 12 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
ADBIS
2003
Springer
95views Database» more  ADBIS 2003»
15 years 12 months ago
Distance Join Queries of Multiple Inputs in Spatial Databases
Let a tuple of n objects obeying a query graph (QG) be called the n-tuple. The “Ddistance-value” of this n-tuple is the value of a linear function of distances of the n objects...
Antonio Corral, Yannis Manolopoulos, Yannis Theodo...
CAIP
2003
Springer
222views Image Analysis» more  CAIP 2003»
15 years 12 months ago
Learning Statistical Structure for Object Detection
Abstract. Many classes of images exhibit sparse structuring of statistical dependency. Each variable has strong statistical dependency with a small number of other variables and ne...
Henry Schneiderman
DIGRA
2003
Springer
15 years 12 months ago
Uncle Roy all around you: mixing games and theatre on the city streets
We describe Uncle Roy All Around You, a mixture of game and theatre that took place in central London in late May and early June of 2003. Street players, equipped with handheld co...
Martin Flintham, Rob Anastasi, Steve Benford, Adam...
EUROPAR
2003
Springer
15 years 12 months ago
Why Not Use a Pattern-Based Parallel Programming System?
Parallel programming is seen as an effective technique to improve the performance of computationally-intensive programs. This is done at the cost of increasing the complexity of t...
John Anvik, Jonathan Schaeffer, Duane Szafron, Kai...