This paper presents the Kachna Corpus of Spontaneous Speech, in which ten Czech and ten Norwegian speakers were recorded both in their native language and in English. The dialogue...
The rigid all-versus-all adjacency required by a maximal biclique for its two vertex sets is extremely vulnerable to missing data. In the past, several types of quasi-bicliques ha...
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
We have created a gradient-based face navigation interface that allows users to explore a large face space based on an eigenface technique. This approach to synthesizing faces con...
Virtual teaming involving online presentations and peer reviews support the notion of collaborative student learning, whilst preparing them for the virtual work environment. Howev...