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» Searching Trees: An Essay
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AAAI
2006
15 years 7 months ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
MST
2006
97views more  MST 2006»
15 years 6 months ago
Optimal Implicit Dictionaries over Unbounded Universes
An array of n distinct keys can be sorted for logarithmic searching or can be organized as a heap for logarithmic updating, but it is unclear how to attain logarithmic time for bo...
Gianni Franceschini, Roberto Grossi
ICIP
2010
IEEE
15 years 4 months ago
Randomized motion estimation
Motion estimation is known to be a non-convex optimization problem. This non-convexity comes from several ambiguities in motion estimation such as the aperture problem, or fast mo...
Sylvain Boltz, Frank Nielsen
CEC
2011
IEEE
14 years 6 months ago
Cost-benefit analysis of using heuristics in ACGP
—Constrained Genetic Programming (CGP) is a method of searching the Genetic Programming search space non-uniformly, giving preferences to certain subspaces according to some heur...
John W. Aleshunas, Cezary Z. Janikow
CADE
2002
Springer
16 years 6 months ago
Reasoning by Symmetry and Function Ordering in Finite Model Generation
Abstract. Finite model search for first-order logic theories is complementary to theorem proving. Systems like Falcon, SEM and FMSET use the known LNH (Least Number Heuristic) heur...
Gilles Audemard, Belaid Benhamou