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TOG
2012
271views Communications» more  TOG 2012»
13 years 8 months ago
Mass splitting for jitter-free parallel rigid body simulation
We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
IPM
2006
108views more  IPM 2006»
15 years 6 months ago
Using searcher simulations to redesign a polyrepresentative implicit feedback interface
Information seeking is traditionally conducted in environments where search results are represented at the user interface by a minimal amount of meta-information such as titles an...
Ryen W. White
CGI
2006
IEEE
16 years 8 days ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
DATE
2006
IEEE
123views Hardware» more  DATE 2006»
16 years 8 days ago
Constructing portable compiled instruction-set simulators: an ADL-driven approach
Instruction set simulators are common tools used for the development of new architectures and embedded software among countless other functions. This paper presents a framework th...
Joseph D'Errico, Wei Qin
DSRT
2005
IEEE
15 years 12 months ago
Investigating Distributed Simulation at The Ford Motor Company
Engine production is a complex process that requires the manufacturing and assembly of a wide variety of components to create a varied product mix. Simulation plays a key role in ...
Simon J. E. Taylor, Leif Bohli, Xiaoguang Wang, St...