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» Science: the rules of the game
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CP
2003
Springer
15 years 11 months ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm
CVPR
2010
IEEE
15 years 11 months ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
CEC
2009
IEEE
15 years 11 months ago
Conformity and network effects in the Prisoner's Dilemma
— We study the evolution of cooperation using the Prisoner’s Dilemma as a metaphor of the tensions between cooperators and non-cooperators, and evolutionary game theory as the ...
José María Peña, Enea Pestela...
EUROCOLT
1995
Springer
15 years 9 months ago
A decision-theoretic generalization of on-line learning and an application to boosting
k. The model we study can be interpreted as a broad, abstract extension of the well-studied on-line prediction model to a general decision-theoretic setting. We show that the multi...
Yoav Freund, Robert E. Schapire
AAAI
2007
15 years 8 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen