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» Science: the rules of the game
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SIGECOM
2005
ACM
105views ECommerce» more  SIGECOM 2005»
15 years 12 months ago
Towards truthful mechanisms for binary demand games: a general framework
The family of Vickrey-Clarke-Groves (VCG) mechanisms is arguably the most celebrated achievement in truthful mechanism design. However, VCG mechanisms have their limitations. They...
Ming-Yang Kao, Xiang-Yang Li, Weizhao Wang
ATAL
2008
Springer
15 years 8 months ago
Anonymity-proof Shapley value: extending shapley value for coalitional games in open environments
Coalition formation is an important capability for automated negotiation among self-interested agents. In order for coalitions to be stable, a key question that must be answered i...
Naoki Ohta, Vincent Conitzer, Yasufumi Satoh, Atsu...
HUC
2010
Springer
15 years 7 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
POPL
2008
ACM
16 years 6 months ago
Systems biology, models, and concurrency
Models will play a central role in the representation, storage, manipulation, and communication of knowledge in systems biology. Models capable of fulfilling such a role will like...
Walter Fontana
ACHI
2010
IEEE
16 years 1 months ago
Music Box: An Algorithm for Producing Visual Music
— This research proposes a method for producing music via visual composition in a computer-game like environment. This is accomplished through the development of artificial intel...
Lindsay Grace