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» Science: the rules of the game
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SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
15 years 12 months ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
CHI
2009
ACM
16 years 7 months ago
Synchronized communication and coordinated views: qualitative data discovery for team game user studies
We present a tool for qualitative data discovery that aids researchers in analyzing synchronized log data with audio collected from multiple computers. The tool was originally dev...
William A. Hamilton, Zachary O. Toups, Andruid Ker...
ACMACE
2009
ACM
16 years 27 days ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
ATAL
2010
Springer
15 years 7 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
ATAL
2007
Springer
16 years 17 days ago
Coalition formation under uncertainty: bargaining equilibria and the Bayesian core stability concept
Coalition formation is a problem of great interest in AI, allowing groups of autonomous, rational agents to form stable teams. Furthermore, the study of coalitional stability conc...
Georgios Chalkiadakis, Evangelos Markakis, Craig B...