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ISMAR
2005
IEEE
15 years 11 months ago
Calibration Errors in Augmented Reality: A Practical Study
This paper confronts some theoretical camera models to reality and evaluates the suitability of these models for effective augmented reality (AR). It analyses what level of accura...
Javier-Flavio Vigueras Gomez, Gilles Simon, Marie-...
ICIAR
2007
Springer
16 years 10 days ago
3D Reconstruction of Soccer Sequences Using Non-calibrated Video Cameras
We present a global approach that enables the production of 3D soccer sequences from non-calibrated video cameras. Our system can produce a 3D animated model of the scene from a si...
Sébastien Mavromatis, Paulo Dias, Jean Sequ...
SI3D
2010
ACM
16 years 1 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
MLMI
2005
Springer
15 years 11 months ago
Foreground Regions Extraction and Characterization Towards Real-Time Object Tracking
Abstract. Object localization and tracking are key issues in the analysis of scenes for video surveillance or scene understanding applications. This paper presents a contribution t...
José Luis Landabaso, Montse Pardàs
CGF
2002
127views more  CGF 2002»
15 years 6 months ago
Projective Texture Mapping with Full Panorama
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordin...
Dongho Kim, James K. Hahn