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CGF
2008
123views more  CGF 2008»
15 years 7 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
CGF
2006
166views more  CGF 2006»
15 years 7 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
CGF
2006
107views more  CGF 2006»
15 years 7 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
CVIU
2006
169views more  CVIU 2006»
15 years 7 months ago
A generic structure-from-motion framework
We introduce a generic structure-from-motion approach based on a previously introduced, highly general imaging model, where cameras are modeled as possibly unconstrained sets of p...
Srikumar Ramalingam, Suresh K. Lodha, Peter F. Stu...
IJISTA
2008
132views more  IJISTA 2008»
15 years 7 months ago
Sub-pixel data fusion and edge-enhanced distance refinement for 2D/3D images
: An important field of reasearch in computer vision is the 3D analysis and reconstruction of objects and scenes. A rather new technologie in this context is the Photonic Mixer Dev...
Marvin Lindner, Martin Lambers, Andreas Kolb