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ICCV
1995
IEEE
15 years 10 months ago
A Theory of Specular Surface Geometry
Atheoreticalframeworkisintroducedfortheperceptionofspecularsurfacegeometry.Whenanobserver moves in three-dimensional space, real scene features such as surface markings remain stat...
Michael Oren, Shree K. Nayar
ICCV
1995
IEEE
15 years 10 months ago
Recovering 3D Motion of Multiple Objects Using Adaptive Hough Transform
—We present a method to determine 3D motion and structure of multiple objects from two perspective views, using adaptive Hough transform. In our method, segmentation is determine...
Tina Yu Tian, Mubarak Shah
SIGGRAPH
1995
ACM
15 years 10 months ago
Plenoptic modeling: an image-based rendering system
Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide convincing animations without an explicit geometric repr...
Leonard McMillan, Gary Bishop
ICPR
2010
IEEE
15 years 10 months ago
Quasi-Dense Wide Baseline Matching for Three Views
This paper proposes a method for computing a quasi-dense set of matching points between three views of a scene. The method takes a sparse set of seed matches between pairs of view...
Pekka Koskenkorva, Juho Kannala, Sami Sebastian Br...
GECCO
2009
Springer
148views Optimization» more  GECCO 2009»
15 years 10 months ago
Tracking multiple objects in non-stationary video
One of the key problems in computer vision and pattern recognition is tracking. Multiple objects, occlusion, and tracking moving objects using a moving camera are some of the chal...
Hoang Nguyen, Bir Bhanu