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ISVC
2007
Springer
16 years 1 months ago
Blur in Human Vision and Increased Visual Realism in Virtual Environments
Abstract. A challenge for virtual reality (VR) applications is to increase the realism of an observer’s visual experience. For this purpose the variation of the blur an observer ...
Michael S. Bittermann, I. Sevil Sariyildiz, Ö...
MIRAGE
2007
Springer
16 years 1 months ago
Feature Points Detection Using Combined Character Along Principal Orientation
Abstract. Most existing methods for determining localization of the image feature point are still inefficient in terms of the precision. In the paper, we propose a new algorithm fo...
Sicong Yue, Qing Wang, Rongchun Zhao
SCIA
2007
Springer
129views Image Analysis» more  SCIA 2007»
16 years 1 months ago
Efficiently Capturing Object Contours for Non-Photorealistic Rendering
Non-photorealistic rendering (NPR) techniques aim to outline the shape of objects and reduce visual clutter such as shadows and inner texture edges. As the first phase result of ou...
Jiyoung Park, Juneho Yi
3DPVT
2006
IEEE
213views Visualization» more  3DPVT 2006»
16 years 1 months ago
Generalized RANSAC Framework for Relaxed Correspondence Problems
Finding correspondences between two (widely) separated views is essential for several computer vision tasks, such as structure and motion estimation and object recognition. In the...
Wei Zhang, Jana Kosecka
CCECE
2006
IEEE
16 years 1 months ago
A Demand-Driven Approach for a Distributed Virtual Environment
The relevance of distributed virtual environments (DVE) and interactive 3D worlds for entertaining and commercial purposes is steadily increasing. DVEs are typically implemented a...
Markus Fakler, Stefan Frenz, Michael Schöttne...