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AAAI
2007
15 years 9 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
AAAI
2007
15 years 9 months ago
Action-Based Alternating Transition Systems for Arguments about Action
This paper presents a formalism to describe practical reasoning in terms of an Action-based Alternating Transition System (AATS). The starting point is a previously specified acc...
Katie Atkinson, Trevor J. M. Bench-Capon
AIIDE
2008
15 years 9 months ago
A Cover-Based Approach to Multi-Agent Moving Target Pursuit
We explore the task of designing an efficient multi-agent system that is capable of capturing a single moving target, assuming that every agent knows the location of all agents on...
Alejandro Isaza, Jieshan Lu, Vadim Bulitko, Russel...
FLAIRS
2008
15 years 9 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
WSC
2008
15 years 9 months ago
A simulation based approach for dock allocation in a food distribution center
This research endeavor focused on the warehouse receiving process at a large food distribution center, which comprises of trucks with goods reaching the destination warehouse, unl...
Balagopal Gopakumar, Suvarna Sundaram, Shengyong W...