In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
This paper presents a formalism to describe practical reasoning in terms of an Action-based Alternating Transition System (AATS). The starting point is a previously specified acc...
We explore the task of designing an efficient multi-agent system that is capable of capturing a single moving target, assuming that every agent knows the location of all agents on...
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
This research endeavor focused on the warehouse receiving process at a large food distribution center, which comprises of trucks with goods reaching the destination warehouse, unl...