Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
This paper presents an approach for a multi-cue based two-dimensional gesture recognition that combines two different forms of cues, namely shape cues and motion cues, in a suppor...
—We consider resource allocation for distributed streaming applications running in a grid environment, where continuously streaming data needs to be aggregated and processed to p...
In this paper we consider gossip-based Peer-to-Peer streaming applications where multiple sources exist and they work serially. More specifically, we tackle the problem of fast s...
—This paper presents a large scale longitudinal study of the spatial and temporal features of malicious source addresses. The basis of our study is a 402-day trace of over 7 bill...