Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
In this paper, we aim to achieve scalability and wider scene coverage through the use of multiple cameras in an outdoor visual surveillance system. Only image-based information is...
All-to-all broadcast is one of the common collective operations that involve dense communication between all processes in a parallel program. Previously, programmable Network Inte...
Delivery of 3D immersive entertainment to the home remains a highly challenging problem due to the large amount of data involved, and the need to support a wide variety of differe...
Erhan Ekmekcioglu, Banu Gunel, Maheshi B. Dissanay...
Sorting is a commonly used process with a wide breadth of applications in the high performance computing field. Early research in parallel processing has provided us with comprehen...