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NETGAMES
2006
ACM
16 years 3 days ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
AVSS
2003
IEEE
15 years 11 months ago
A Scalable Image-Based Multi-Camera Visual Surveillance System
In this paper, we aim to achieve scalability and wider scene coverage through the use of multiple cameras in an outdoor visual surveillance system. Only image-based information is...
Ser-Nam Lim, Larry S. Davis, Ahmed M. Elgammal
CLUSTER
2004
IEEE
15 years 10 months ago
Scalable, high-performance NIC-based all-to-all broadcast over Myrinet/GM
All-to-all broadcast is one of the common collective operations that involve dense communication between all processes in a parallel program. Previously, programmable Network Inte...
Weikuan Yu, Dhabaleswar K. Panda, Darius Buntinas
ICIP
2010
IEEE
15 years 4 months ago
A scalable multi-view audiovisual entertainment framework with content-aware distribution
Delivery of 3D immersive entertainment to the home remains a highly challenging problem due to the large amount of data involved, and the need to support a wide variety of differe...
Erhan Ekmekcioglu, Banu Gunel, Maheshi B. Dissanay...
IPPS
2010
IEEE
15 years 4 months ago
Highly scalable parallel sorting
Sorting is a commonly used process with a wide breadth of applications in the high performance computing field. Early research in parallel processing has provided us with comprehen...
Edgar Solomonik, Laxmikant V. Kalé