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P2P
2009
IEEE
189views Communications» more  P2P 2009»
16 years 1 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
SASO
2009
IEEE
16 years 1 months ago
Swarming Polyagents Executing Hierarchical Task Networks
Swarming agents often operate in benign geographic topologies that let them explore alternative trajectories with minor variations that the agent dynamics then amplify for improve...
Sven A. Brueckner, Theodore C. Belding, Robert Bis...
ICRA
2009
IEEE
162views Robotics» more  ICRA 2009»
16 years 1 months ago
Distributed sensor analysis for fault detection in tightly-coupled multi-robot team tasks
— This paper presents a distributed version of our previous work, called SAFDetection, which is a sensor analysisbased fault detection approach that is used to monitor tightlycou...
Xingyan Li, Lynne E. Parker
IWPC
2009
IEEE
16 years 1 months ago
A plethora of paths
A common static software bug detection technique is to use path simulation. Each execution path is simulated using symbolic variables to determine if any software errors could occ...
Eric Larson
AGS
2009
Springer
16 years 1 months ago
Distributed Platform for Large-Scale Agent-Based Simulations
Abstract. We describe a distributed architecture for situated largescale agent-based simulations with predominately local interactions. The approach, implemented in AglobeX Simulat...
David Sislák, Premysl Volf, Michal Jakob, M...