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INFOCOM
2008
IEEE
16 years 1 months ago
FLoD: A Framework for Peer-to-Peer 3D Streaming
—Interactive 3D content on Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming,...
Shun-Yun Hu, Ting-Hao Huang, Shao-Chen Chang, Wei-...
SEUS
2008
IEEE
16 years 1 months ago
Data Services in Distributed Real-Time Embedded Systems
The computing systems are becoming deeply embedded into ordinary life and interact with physical processes and events. They monitor the physical world with sensors and provide app...
Woochul Kang, Sang Hyuk Son
IPPS
2007
IEEE
16 years 29 days ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad
IPPS
2007
IEEE
16 years 29 days ago
A Cost-Effective, High Bandwidth Server I/O network Architecture for Cluster Systems
In this paper we present a cost-effective, high bandwidth server I/O network architecture, named PaScal (Parallel and Scalable). We use the PaScal server I/O network to support da...
Hsing-bung Chen, Gary Grider, Parks Fields
ISCA
2007
IEEE
111views Hardware» more  ISCA 2007»
16 years 29 days ago
Express virtual channels: towards the ideal interconnection fabric
Due to wire delay scalability and bandwidth limitations inherent in shared buses and dedicated links, packet-switched on-chip interconnection networks are fast emerging as the per...
Amit Kumar 0002, Li-Shiuan Peh, Partha Kundu, Nira...