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CCR
2007
168views more  CCR 2007»
15 years 6 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
QUESTA
2008
82views more  QUESTA 2008»
15 years 6 months ago
Corrected asymptotics for a multi-server queue in the Halfin-Whitt regime
To obtain insight in the quality of heavy-traffic approximations for queues with many servers, we consider the steady-state number of waiting customers in an M/D/s queue as s . I...
Augustus J. E. M. Janssen, Johan van Leeuwaarden, ...
ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
15 years 5 months ago
A robotic module for stochastic fluidic assembly of 3D self-reconfiguring structures
— Stochastic self-reconfiguring robots are modular robots that possess the ability to autonomously change the arrangement of their modules and do so through the use of nondetermi...
Jonas Neubert, Abraham P. Cantwell, Stephane Const...
ICWE
2010
Springer
15 years 5 months ago
Mashing Up Your Web-Enabled Home
Many efforts are currently going towards networking smart things from the physical world (e.g. RFID, wireless sensor and actuator networks, embedded devices) on a larger scale. Rat...
Dominique Guinard
JSAC
2010
84views more  JSAC 2010»
15 years 5 months ago
A little feedback can simplify sensor network cooperation
—Shannon’s discovery of digital communication has shaped the architecture of virtually all communication systems in use today. The digital communication paradigm is built aroun...
Anand D. Sarwate, Michael Gastpar