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» Scalability for Virtual Worlds
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VR
2002
IEEE
174views Virtual Reality» more  VR 2002»
15 years 6 months ago
Immersive and Interactive Exploration of Billion-Atom Systems
We have developed a visualization system, named Atomsviewer, to render a billion atoms from the results of a molecular dynamics simulation. This system uses a hierarchical view fr...
Ashish Sharma, Xinlian Liu, Paul Miller, Aiichiro ...
SIGSOFT
2010
ACM
15 years 4 months ago
Multiplicity computing: a vision of software engineering for next-generation computing platform applications
New technologies have recently emerged to challenge the very nature of computing: multicore processors, virtualized operating systems and networks, and data-center clouds. One can...
Cristian Cadar, Peter Pietzuch, Alexander L. Wolf
WWW
2011
ACM
15 years 1 months ago
Towards liquid service oriented architectures
The advent of Cloud computing platforms, and the growing pervasiveness of Multicore processor architectures have revealed the inadequateness of traditional programming models base...
Daniele Bonetta, Cesare Pautasso
VR
2007
IEEE
168views Virtual Reality» more  VR 2007»
16 years 21 days ago
Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration
Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation ...
Bernhard E. Riecke, Jan Malte Wiener
FPL
2005
Springer
122views Hardware» more  FPL 2005»
15 years 12 months ago
FPGA-Aware Garbage Collection in Java
— During codesign of a system, one still runs into the impedance mismatch between the software and hardware worlds. er identifies the different levels of abstraction of hardware...
Philippe Faes, Mark Christiaens, Dries Buytaert, D...