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IJVR
2008
119views more  IJVR 2008»
15 years 6 months ago
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games
This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support naviga...
Jesús Ibáñez-Martínez,...
ISI
2006
Springer
15 years 6 months ago
The Hats Simulator and Colab: An Integrated Information Fusion Challenge Problem and Collaborative Analysis Environment
We present an overview of our work in information fusion for intelligence analysis. This work includes the Hats Simulator and the COLAB system. The Hats Simulator is a parameterize...
Clayton T. Morrison, Paul R. Cohen
JMM2
2008
105views more  JMM2 2008»
15 years 6 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
IJOE
2007
246views more  IJOE 2007»
15 years 6 months ago
Course of Programmable Logic Control (PLC) in Distance Learning
: The experience and content of a PLC course developed for distance learning (ODL) is presented. The course aims to introduce the student into the automation world of industrial pr...
Joaquin Ros Florenza
CACM
2005
59views more  CACM 2005»
15 years 6 months ago
Is the thrill gone?
een program and data, abstraction, recursion, tractability, virtualization, and fault tolerance are among its basic principles. No one would dispute that the very idea of computing...
Sanjeev Arora, Bernard Chazelle