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» Scalability for Virtual Worlds
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WSC
2004
15 years 7 months ago
The Hats Simulator
The Hats Simulator is designed to be a lightweight proxy for many intelligence analysis problems, and thus a test environment for analysts' tools. It is a virtual world in wh...
Paul R. Cohen, Clayton T. Morrison
WISES
2003
15 years 7 months ago
Logical versus Physical Programming for Ubiquitous Applications
— Ubiquitous computing provides services to users, according to their current situation. Interactions with such programs are as implicit as possible. We find among the applicati...
Julien Pauty, Michel Banâtre, Paul Couderc
DMDW
2000
118views Management» more  DMDW 2000»
15 years 7 months ago
View security as the basis for data warehouse security
Access. permissions in a data warehouse are currently managed in a separate world from the sources' policies. The consequences are inconsistencies, slow response to change, a...
Arnon Rosenthal, Edward Sciore
AAAI
1996
15 years 7 months ago
Motion and Color Analysis for Animat Perception
We propose novel gaze control algorithms for active perception in mobile autonomous agents with directable, foveated vision sensors. Our agents are realistic artificial animals, o...
Tamer F. Rabie, Demetri Terzopoulos

Publication
261views
15 years 7 months ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Andreas Vasilakis, Ioannis Fudos