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» Scalability for Virtual Worlds
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SI3D
2006
ACM
16 years 12 days ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ACSC
2005
IEEE
16 years 2 days ago
Large Object Segmentation with Region Priority Rendering
The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Yang-Wai Chow, Ronald Pose, Matthew Regan
DIGRA
2005
Springer
15 years 12 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
VAST
2004
ACM
15 years 12 months ago
iClay: Digitizing Cuneiform
Advances in digital technology for the graphic and textual representation of manuscripts have not, until recently, been applied to the worldʼs oldest manuscripts, cuneiform table...
Jonathan D. Cohen, Donald Duncan, Dean Snyder, Jer...
DSRT
2003
IEEE
15 years 11 months ago
Interest Management in Agent-Based Distributed Simulations
Distributed simulation enables participants situated in different geographical locations to share a common virtual world, which is called a Distributed Virtual Environment (DVE). ...
Lihua Wang, Stephen John Turner, Fang Wang