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» Scalability for Virtual Worlds
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AIIDE
2008
15 years 8 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
COLING
2000
15 years 7 months ago
Taking Account of the User's View in 3D Multimodal Instruction Dialogue
While recent advancements in virtual reality technology have created a rich communication interface linking humans and computers, there has been little work on building dialogue s...
Yukiko I. Nakano, Kenji Imamura, Hisashi Ohara
JVCA
2002
180views more  JVCA 2002»
15 years 6 months ago
A programming environment for behavioural animation
Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have showed that the human behaviour can be described by...
Frédéric Devillers, Stéphane ...
VRST
2004
ACM
15 years 12 months ago
The MORGAN framework: enabling dynamic multi-user AR and VR projects
The availability of a suitable framework is of vital importance for the development of Augmented Reality (AR) and Virtual Reality (VR) projects. While features such as scalability...
Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fr...
CORR
2002
Springer
156views Education» more  CORR 2002»
15 years 6 months ago
Mapping the Gnutella Network: Properties of Large-Scale Peer-to-Peer Systems and Implications for System Design
Despite recent excitement generated by the peer-to-peer (P2P) paradigm and the surprisingly rapid deployment of some P2P applications, there are few quantitative evaluations of P2...
Matei Ripeanu, Ian T. Foster, Adriana Iamnitchi