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» Scalability for Virtual Worlds
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GI
2008
Springer
15 years 7 months ago
Context, emergent game play and the mobile gamer as producer
: The emerging tensions between the mobile application logic and the unfolding dynamic context of use belong to the core challenges of ubiquitous computing today. Starting from and...
Stephan Wolff, Barbara Grüter
IJHCI
2002
146views more  IJHCI 2002»
15 years 6 months ago
Documented Norms and Conventions on the Internet
The Internet plays an important role as a means for worldwide social contact. The establishment and maintenance of social and group relationships within electronic worlds require ...
Uta Pankoke-Babatz, Phillip Jeffrey
OTM
2005
Springer
16 years 8 hour ago
An XML-Based Cross-Language Framework
Abstract. We introduce XMLVM, a Turing complete XML-based programming language based on a stack-based, virtual machine. We show how XMLVM can automatically be created from Java cla...
Arno Puder
VRST
1999
ACM
15 years 10 months ago
Fast calibration for augmented reality
Augmented Reality overlays computer generated images over the real world. To correctly depict spatial relations between real and virtual objects, these images have to be generated...
Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purg...
ISMAR
2006
IEEE
16 years 16 days ago
Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes
Augmented Reality (AR) aims to fuse a virtual world and a real one in an image stream. When considering only a vision sensor, it relies on registration techniques that have to be ...
Muriel Pressigout, Éric Marchand