Sciweavers

1680 search results - page 172 / 336
» Scalability for Virtual Worlds
Sort
View
JMLR
2010
118views more  JMLR 2010»
15 years 1 months ago
Gaussian processes with monotonicity information
A method for using monotonicity information in multivariate Gaussian process regression and classification is proposed. Monotonicity information is introduced with virtual derivat...
Jaakko Riihimäki, Aki Vehtari
ACMACE
2009
ACM
16 years 1 months ago
Exposure effect on experience and visual perception in stereoscopic visual presentations
The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling t...
Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahim...
IV
2008
IEEE
140views Visualization» more  IV 2008»
16 years 29 days ago
Creating Local Geographies for Map-Based Cyber Navigation
Although Internet and WWW phenomena are often described using spatial metaphors, the commonest means of geographic orientation - the map - is little used in online navigation. Map...
Sabine Cikic, Sabina Jeschke, Fritz Lehmann-Grube
DIGRA
2005
Springer
16 years 2 days ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
INTETAIN
2005
Springer
16 years 1 days ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...