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MSE
2002
IEEE
119views Hardware» more  MSE 2002»
15 years 11 months ago
Narnia: A Virtual Machine for Multimedia Communication Services
Narnia is middleware that helps programmers build multimedia communication services. This middleware ollection of familiar programming abstractions— including events, event hand...
Mauricio Cortes, J. Robert Ensor
ICPR
2000
IEEE
15 years 11 months ago
Ball Tracking and Virtual Replays for Innovative Tennis Broadcasts
This paper presents a real-time computer vision system that tracks the motion of a tennis ball in 3D using multiple cameras. Ball tracking enables virtual replays, new game statis...
Gopal Sarma Pingali, Agata Opalach, Yves Jean
IPPS
1994
IEEE
15 years 10 months ago
Shared Virtual Memory and Generalized Speedup
Generalized speedup is de ned as parallel speed over sequential speed. In this paper the generalized speedup and its relation with other existing performance metrics, such as trad...
Xian-He Sun, Jianping Zhu
DCOSS
2006
Springer
15 years 10 months ago
The Virtual Pheromone Communication Primitive
We propose a generic communication primitive designed for sensor networks. Our primitive hides details of network communication while retaining sufficient programmer control over t...
Leo Szumel, John D. Owens
SPIRE
2000
Springer
15 years 10 months ago
Virtual Test Tubes: A New Methodology for Computing
Biomolecular computing (BMC) aims to capture the innumerable advantages that biological molecules have gained in the course of millions of years of evolution to perform computatio...
Max H. Garzon, Evan Drumwright, Russell J. Deaton,...