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VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
15 years 6 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...
ICIP
2008
IEEE
16 years 8 months ago
Peer-to-peer multicast live video streaming with interactive virtual pan/tilt/zoom functionality
Video streaming with virtual pan/tilt/zoom functionality allows the viewer to watch arbitrary regions of a high-spatial-resolution scene. In our proposed system, the user controls...
Aditya Mavlankar, Jeonghun Noh, Pierpaolo Bacciche...
ICN
2007
Springer
16 years 21 days ago
Ring-Based Virtual Private Network Supporting a Large Number of VPNs
— In this paper, we propose a simple but effective VPN mechanism called RING-VPN (Ring-based Virtual Private Network) that realizes a high scalability in terms of the number of V...
Osamu Honda, Hiroyuki Ohsaki, Makoto Imase, Kazuhi...
ITRUST
2004
Springer
15 years 12 months ago
Towards Dynamic Security Perimeters for Virtual Collaborative Networks
Abstract The Internet provides a ubiquitous, standards-based substrate for global communications of all kinds. Rapid advances are now being made in agreeing protocols and machine-p...
Ivan Djordjevic, Theodosis Dimitrakos
CLOUD
2010
ACM
15 years 11 months ago
Lithium: virtual machine storage for the cloud
To address the limitations of centralized shared storage for cloud computing, we are building Lithium, a distributed storage system designed specifically for virtualization workl...
Jacob Gorm Hansen, Eric Jul