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» Scalability for Virtual Worlds
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IPPS
2005
IEEE
16 years 4 days ago
Benchmarking the CLI for I/O-Intensive Computing
Common Language Infrastructure, or CLI, is a standardized virtual machine, which increasingly becomes popular on a wide range of platforms. In this paper we developed three I/O-in...
Xiao Qin, Tao Xie 0004, Ahalya Nathan, Vijaya K. T...
ER
2005
Springer
153views Database» more  ER 2005»
16 years 2 days ago
Automatically Grounding Semantically-Enriched Conceptual Models to Concrete Web Services
Abstract. The paper provides a conceptual framework for designing and executing business processes using semantic Web services. We envision a world in which a designer defines a ...
Eran Toch, Avigdor Gal, Dov Dori
CA
2002
IEEE
15 years 11 months ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
IE
2007
15 years 8 months ago
My guild, my people: role of guilds in massively multiplayer online games
Massively Multiplayer Online Games continue to grow and attract more users. The social aspect of MMOs differentiates them from single person games, increase user loyalty and often...
Yusuf Pisan
AAAI
2004
15 years 8 months ago
Comparing Cognitive and Computational Models of Narrative Structure
A growing number of applications seek to incorporate automatically generated narrative structure into interactive virtual environments. In this paper, we evaluate a representation...
David B. Christian, R. Michael Young