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VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
15 years 11 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
PRICAI
2000
Springer
15 years 10 months ago
Virtual Enterprise Design - BDI Agents vs. Objects
Current research identifying architectures for a virtual enterprise has moved from information modelling to role modelling. Thus, a high level of autonomy results from the distribu...
Iyad Rahwan, Ryszard Kowalczyk, Yun Yang
CGVR
2008
15 years 8 months ago
RECOLLVE - REpresenting COLLaboration in Virtual Environments
Abstract--The world globalization process, the increasing demand of communication and information technologies creates an enormous demand for collaborative applications. Aiming to ...
José Valentim Dos Santos Filho, Roberta Lim...
SIMVIS
2007
15 years 8 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
IADIS
2004
15 years 8 months ago
Problem-Based Learning Method Simulation by PBL Virtual Environment
Problem Based Learning (PBL) is a new teaching-learning method originated from the changes that have occurred in the world economical basis and in the information and communicatio...
Hernane Borges de Barros Pereira, Gabriela Ribeiro...