With multicore architectures being introduced to the market, the research community is revisiting problems to evaluate them under the new preconditions set by those new systems. A...
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Abstract— Large-scale ubiquitous computing environments require scalable and robust service discovery to enable “anytime, anywhere” computing, which is hard to be satisfied ...