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VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
15 years 11 months ago
Perceptual Stability during Head Movement in Virtual Reality
Virtual reality displays introduce spatial distortions that are very hard to correct because of the difficulty of precisely modelling the camera from the nodal point of each eye. ...
P. M. Jaekl, Robert S. Allison, Laurence R. Harris...
UIST
2000
ACM
15 years 10 months ago
System lag tests for augmented and virtual environments
We describe a simple technique for accurately calibrating the temporal lag in augmented and virtual environments within the Enhanced Virtual Hand Lab (EVHL), a collection of hardw...
Colin Swindells, John Dill, Kellogg S. Booth
WACC
1999
ACM
15 years 10 months ago
Virtual environments at work: ongoing use of MUDs in the workplace
In recent years much attention has been paid to networkbased, distributed environments like text-based MUDs and MOOs for supporting collaborative work. Such environments offer a s...
Elizabeth F. Churchill, Sara A. Bly
ECIS
2000
15 years 7 months ago
A Completely Virtual Distance Education Program Based on the Internet - Case and Agenda of the International MBI Program
The Internet as a medium for communication and information distribution has opened up new opportunities for distance education programs. Not only is the scope of a program, in ter...
Karl Kurbel
ISMAR
2008
IEEE
16 years 25 days ago
3D fiducials for scalable AR visual tracking
A new vision and inertial pose estimation system was implemented for real-time handheld augmented reality (AR). A sparse set of 3D cone fiducials are utilized for scalable indoor...
John Martin Steinbis, William A. Hoff, Tyrone L. V...