We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
A scene-adaptive rate control algorithm with an enhanced frame skipping is proposed for low bit rate video coding. Most existing rate control algorithms for low bit rate video focu...
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
The Spidergon interconnection network has become popular recently in multiprocessor systems on chips. To the best of our knowledge, algorithms for collective communications (CC) h...
Consider any known sequential algorithm for matrix multiplication over an arbitrary ring with time complexity ON , where 2 3. We show that such an algorithm can be parallelize...