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CORR
2010
Springer
163views Education» more  CORR 2010»
15 years 1 months ago
Toward a Push-Scalable Global Internet
Push message delivery, where a client maintains an "always-on" connection with a server in order to be notified of a (asynchronous) message arrival in real-time, is incre...
Sachin Agarwal
INFOCOM
2011
IEEE
14 years 10 months ago
The digital rights management game in peer-to-peer streaming systems
—In this paper we model the digital rights management (DRM) for peer-to-peer streaming (P2PS) systems as a game. We construct the DRM game from both content service provider (CSP...
Jin Zhang, Wei Lou
IWQOS
2011
Springer
14 years 9 months ago
OLIC: OnLine Information Compression for scalable hosting infrastructure monitoring
—Quality-of-service (QoS) management often requires a continuous monitoring service to provide updated information about different hosts and network links in the managed system. ...
Yongmin Tan, Xiaohui Gu, Vinay Venkatesh
DSN
2011
IEEE
14 years 6 months ago
Applying game theory to analyze attacks and defenses in virtual coordinate systems
—Virtual coordinate systems provide an accurate and efficient service that allows hosts on the Internet to determine latency to arbitrary hosts based on information provided by ...
Sheila Becker, Jeff Seibert, David Zage, Cristina ...
POPL
2012
ACM
14 years 2 months ago
Deciding choreography realizability
Since software systems are becoming increasingly more concurrent and distributed, modeling and analysis of interactions among their components is a crucial problem. In several app...
Samik Basu, Tevfik Bultan, Meriem Ouederni