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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
199
Voted
APSEC
2009
IEEE
15 years 4 months ago
A Formal Framework to Integrate Timed Security Rules within a TEFSM-Based System Specification
Abstract--Formal methods are very useful in software industry and are becoming of paramount importance in practical engineering techniques. They involve the design and the modeling...
Wissam Mallouli, Amel Mammar, Ana R. Cavalli
ICWE
2010
Springer
15 years 4 months ago
Script Programmers as Value Co-creators
Website owners are gradually realising the benets of viewing customers as co-creators of value. Unfortunately, current development models oer little help in understanding and manag...
Cristóbal Arellano, Oscar Díaz, Jon ...
INFOCOM
2011
IEEE
14 years 10 months ago
Feasibility and optimization of delay guarantees for non-homogeneous flows in IEEE 802.11 WLANs
—Due to the rapid growth of real-time applications and the ubiquity of IEEE 802.11 MAC as a layer-2 protocol for wireless local area networks (WLANs), it is of increasing interes...
Yan Gao, Chee Wei Tan, Ying Huang, Zheng Zeng, P. ...
HCI
2009
15 years 4 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...