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AIIDE
2007
15 years 9 months ago
Navigation Challenges in Massively Destructible Worlds
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
15 years 8 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
GLOBECOM
2008
IEEE
15 years 6 months ago
Many-to-Many Traffic Grooming in WDM Mesh Networks
In many-to-many communication, a session consists of group of users (we call them members) where each one of the members transmits its traffic to all other members in the group. Th...
Mohammad A. Saleh, Ahmed E. Kamal
IJVR
2006
178views more  IJVR 2006»
15 years 6 months ago
Scene Synchronization in Close Coupled World Representations Using SCIVE
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
Marc Erich Latoschik, Christian Fröhlich, Ale...
JSAC
2006
107views more  JSAC 2006»
15 years 6 months ago
Efficiency and Braess' Paradox under pricing in general networks
We study the flow control and routing decisions of self-interested users in a general congested network where a single profit-maximizing service provider sets prices for different ...
Xin Huang, Asuman E. Ozdaglar, Daron Acemoglu