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C5
2008
IEEE
16 years 1 months ago
Toward A More Scalable End-User Scripting Language
End-user scripting languages are relatively easy to learn, but have limited expressive power. Tile-based scripting systems are particularly accessible to beginners, but usually ar...
Alessandro Warth, Takashi Yamamiya, Yoshiki Ohshim...
GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
185
Voted
SEMWEB
2007
Springer
16 years 26 days ago
X-SOM Results for OAEI 2007
This paper summarizes the results of the X-SOM tool in the OAEI 2007 campaign. X-SOM is an extensible ontology mapper that combines various matching algorithms by means of a feed-f...
Carlo Curino, Giorgio Orsi, Letizia Tanca
FCT
2003
Springer
15 years 12 months ago
Graph Searching, Elimination Trees, and a Generalization of Bandwidth
The bandwidth minimization problem has a long history and a number of practical applications. In this paper we introduce a natural extension of bandwidth to partially ordered layo...
Fedor V. Fomin, Pinar Heggernes, Jan Arne Telle
ICFP
2003
ACM
16 years 6 months ago
Dynamic rebinding for marshalling and update, with destruct-time?
Most programming languages adopt static binding, but for distributed programming an exclusive reliance on static binding is too restrictive: dynamic binding is required in various...
Gavin M. Bierman, Michael W. Hicks, Peter Sewell, ...