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» Roles, design, and the nature of CSCL
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NETGAMES
2004
ACM
15 years 11 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
UML
2004
Springer
15 years 11 months ago
Applying Refactoring Techniques to UML/OCL Models
The Object Constraint Language (OCL) plays an important role in the elaboration of precise UML models. Although OCL was designed to be both formal and simple, UML/OCL models may be...
Alexandre L. Correa, Cláudia Maria Lima Wer...
CANDT
2009
15 years 10 months ago
Hometown websites: continuous maintenance of cross-border connections
Information and Communication Technologies (ICT) become particularly relevant in contexts where place-based communities get dispersed and migrants look for ways to keep strong con...
Luís A. Castro, Victor M. Gonzalez
EUROSSC
2006
Springer
15 years 9 months ago
Infrastructural Support for Dynamic Context Bindings
Abstract. Research in context-aware systems shows that using context information enables the development of personalized mobile applications. The context acquisition process in a c...
Tom Broens, Aart van Halteren, Marten van Sinderen
AIIDE
2008
15 years 8 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas