This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
The IEEE 802.16 standard (commonly known as WiMAX) which has emerged as a broadband wireless access technology, is capable of delivering very high data rates. However, providing p...
Decentralized peer to peer (p2p) networks like Gnutella are attractive for certain applications because they require no centralized directories and no precise control over network ...
Typical applications of evolutionary optimization in static environments involve the approximation of the extrema of functions. For dynamic environments, the interest is not to lo...