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NETGAMES
2006
ACM
16 years 20 days ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
CW
2005
IEEE
16 years 10 days ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
WOWMOM
2005
ACM
195views Multimedia» more  WOWMOM 2005»
16 years 8 days ago
Exploiting MAC Flexibility in WiMAX for Media Streaming
The IEEE 802.16 standard (commonly known as WiMAX) which has emerged as a broadband wireless access technology, is capable of delivering very high data rates. However, providing p...
Shamik Sengupta, Mainak Chatterjee, Samrat Ganguly...
BERTINORO
2005
Springer
16 years 7 days ago
Design and Analysis of a Bio-inspired Search Algorithm for Peer to Peer Networks
Decentralized peer to peer (p2p) networks like Gnutella are attractive for certain applications because they require no centralized directories and no precise control over network ...
Niloy Ganguly, Lutz Brusch, Andreas Deutsch
GECCO
2005
Springer
134views Optimization» more  GECCO 2005»
16 years 7 days ago
Tracking extrema in dynamic environments using a coevolutionary agent-based model of genotype edition
Typical applications of evolutionary optimization in static environments involve the approximation of the extrema of functions. For dynamic environments, the interest is not to lo...
Chien-Feng Huang, Luis Mateus Rocha