We present a simple calibration method for computing the extrinsic parameters (pose) and intrinsic parameters (focal length and principal point) of a camera by imaging a pattern of...
Francisco Abad, Emilio Camahort, Roberto Viv&oacut...
Sweep method is one of the most robust techniques to generate hexahedral meshes in extrusion volumes. One of the main issues to be dealt by any sweep algorithm is the projection o...
We present a probabilistic framework for component-based automatic detection and tracking of objects in video. We represent objects as spatio-temporal two-layer graphical models, w...
Leonid Sigal, Ying Zhu, Dorin Comaniciu, Michael J...
This paper presents a simple and scalable framework for architecting peer-to-peer overlays called Peer-to-peer Receiverdriven Overlay (or PRO). PRO is designed for non-interactive...
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...