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DATE
2002
IEEE
82views Hardware» more  DATE 2002»
15 years 11 months ago
Dynamic Scheduling and Clustering in Symbolic Image Computation
The core computation in BDD-based symbolic synthesis and verification is forming the image and pre-image of sets of states under the transition relation characterizing the sequen...
Gianpiero Cabodi, Paolo Camurati, Stefano Quer
AI50
2006
15 years 10 months ago
Computer-Supported Human-Human Multilingual Communication
Computers have become an essential part of modern life, providing services in a multiplicity of ways. Access to these services, however, comes at a price: human attention is bound...
Alex Waibel, Keni Bernardin, Matthias Wölfel
DAGSTUHL
2007
15 years 8 months ago
Homotopy Methods to Compute Equilibria in Game Theory
This paper presents a complete survey of the use of homotopy methods in game theory. Homotopies allow for a robust computation of game-theoretic equilibria and their refinements....
P. Jean-Jacques Herings, Ronald Peeters
DAGSTUHL
2000
15 years 8 months ago
Algorithm Engineering for Parallel Computation
The emerging discipline of algorithm engineering has primarily focussed on transforming pencil-and-paper sequential algorithms into robust, efficient, well tested, and easily used ...
David A. Bader, Bernard M. E. Moret, Peter Sanders
PARELEC
2006
IEEE
16 years 20 days ago
Marching Pixels - Using Organic Computing Principles in Embedded Parallel Hardware
We present an organic computing approach for very fast image processing, which we call Marching Pixels (MPs). Using an embedded massively-parallel array of processor elements (PEs...
Marcus Komann, Dietmar Fey