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TOG
2008
156views more  TOG 2008»
15 years 6 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
TPDS
2008
116views more  TPDS 2008»
15 years 6 months ago
A Dynamic Skip List-Based Overlay for On-Demand Media Streaming with VCR Interactions
Media distribution through application-layer overlay networks has received considerable attention recently, owing to its flexible and readily deployable nature. On-demand streaming...
Dan Wang, Jiangchuan Liu
TROB
2008
144views more  TROB 2008»
15 years 6 months ago
Appearance-Guided Monocular Omnidirectional Visual Odometry for Outdoor Ground Vehicles
In this paper, we describe a real-time algorithm for computing the ego-motion of a vehicle relative to the road. The algorithm uses as input only those images provided by a single ...
Davide Scaramuzza, Roland Siegwart
JMIV
2007
122views more  JMIV 2007»
15 years 6 months ago
Fast Image Inpainting Based on Coherence Transport
High-quality image inpainting methods based on nonlinear higher-order partial differential equations have been developed in the last few years. These methods are iterative by natur...
Folkmar Bornemann, Tom März
JMM2
2007
183views more  JMM2 2007»
15 years 6 months ago
A Chaos Theoretic Analysis of Motion and Illumination in Video Sequences
— Accurate and robust image motion detection has been of substantial interest in the image processing and computer vision communities. Unfortunately, no single motion detection a...
Michael E. Farmer
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