Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
Media distribution through application-layer overlay networks has received considerable attention recently, owing to its flexible and readily deployable nature. On-demand streaming...
In this paper, we describe a real-time algorithm for computing the ego-motion of a vehicle relative to the road. The algorithm uses as input only those images provided by a single ...
High-quality image inpainting methods based on nonlinear higher-order partial differential equations have been developed in the last few years. These methods are iterative by natur...
— Accurate and robust image motion detection has been of substantial interest in the image processing and computer vision communities. Unfortunately, no single motion detection a...